What you could do is use madVR's brightness and contrast controls to adjust the image when the ambient light level changes. With a flat panel display I would not expect calibration to produce much different results with different ambient light levels. Of course you can do several calibrations, one for each ambient light level, but that probably only makes sense for front projection or similar things where the ambient light level will dramatically modify the measured results. And is there a way to take ambient lighting conditions into account for different times of the day? Would I have to do calibrate the monitor at different brightness levels in different ambient lighting conditions and manually load the appropriate 3DLUT file in madVR at the time?
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